You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Use two afterburners on Battleships. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. The focused arc emitter does 11. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide. Please note that I am rounding numbers, and ignoring carry over damage here. The Shadow Rose. Design B: Neutrons and Focused Arc Emitters. I feel that they are insignificant to the equation. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Content is available under Attribution-ShareAlike 3. But arc emitter carriers slot nicely with missile cruisers. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. I can't really put my finger on why. For the record, I don't think yours is either -- arc emitters are pretty garbage and don't actually have any AoE effect (unless changed by Clarke). Toggle signature. Tachyon Lance: 5. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. A place to share content, ask questions and/or talk about the 4X grand strategy…Tacyon lance for the XL slot on battle ships but the mega cannons alright For a new game start with kinetic weapons grab basic lasers off dead pirates kenetic is most well rounded but end game your going to want plasma and lances. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. So if the enemy gets close to an all-big-gun fleet You can't shoot back. • 15 days ago. The former sits in the back line and snipes with a tachyon lance, while the latter is a brawler with a. 75 ③ Focused Arc Emitters 35->43. It does indicate that a health build is superior if you get the tech, though. Yes, tracking is subtracted from the enemy's evasion (which is capped at 90%), and the result, if a positive value, is subtracted from weapon accuracy to determine chance to hit. 19 comments. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. The competitor to the Arc Emitter here is the Tachyon Lance. In singleplayer you can just mass these, the AI will never counter them. With the change to Neutron Launchers, the. I can't really put my finger on why. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. I feel that they are insignificant to the equation. I can't really put my finger on why. As shield hardener counters penetrator weapons. 2. The focused arc emitter does 11. I feel that they are insignificant to the equation. 1 Anti-Armor 2. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. 1) Tachyons have signifantly more raw dps then arc emitters : 24. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. These fleets seem to be punching way above their weight. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I can't really put my finger on why. It seems like in every category the giga cannon (or whatever it's called), is better. 96, and a cost of 322. Please note that I am rounding numbers, and ignoring carry over damage here. Hull is 3300. Focused Arc Emitter and four T4+ L-slot penetrators take 31. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Arc emitters are better. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. More range, accuracy, rate of fire, damage, penetration. So if you're in a situation where the Shields are down it's absolutely crazy strong. In a space storm, Tachyon Lance just murders things. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Arc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. I'm shocked by. I feel that they are insignificant to the equation. Sometimes I add Torpedo Corvettes ("CorG's"). Please note that I am rounding numbers, and ignoring carry over damage here. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. ; About Stellaris Wiki; Mobile viewStellaris. One way to get them early is by pure luck. The 30 power from my psi jump drives is negligible. Go to Stellaris r/Stellaris. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. I feel that they are insignificant to the equation. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. When a Giga Cannon fires, it rips most of the health off that ship them switches target, you'll need someone else to clean up and finish that ship off. I feel that they are insignificant to the equation. 15. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I can't really put my finger on why. Tachyon Lance on YouTube made a few videos about missile cruisers and how strong missiles are right now because of how inadequate PD is against them. However, when it comes to the L-slot weapons it's a different story. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. The tachyon lance does 15. The lance currently ignores 90% of armor at a range of 100. Also, since they all have a cool down of approximately 8 ticks, average. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Also, since they all have a cool down of approximately 8 ticks, average. So, against contingency, the perdition beam is completely useless. Lance equipped ships have smaller hits against shields and huge hits against hulls. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. 3 Plasma Launcher 2. I can't really put my finger on why. This is just not comparable. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 2 DiscordDraconequus • 5 yr. Australia Joined September 2022. XL weapons target large ships first and large ships have lots of armor. I can't really put my finger on why. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. Also, since they all have a cool down of approximately 8 ticks, average. ago. What do do with XL slots depends on whether your enemy has Shield Capacitors. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. . Please note that I am rounding numbers, and ignoring carry over damage here. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Also, since they all have a cool down of approximately 8 ticks, average. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. With arc emitter the shield hardeners are definitely more important. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. I can't really put my finger on why. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. #8. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. This article is for the PC version of Stellaris only. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. I feel that they are insignificant to the equation. Currently penetrator weapons in general are king, if not countered. I feel that they are insignificant to the equation. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. This leaves 200 damage where as the Arc Emitter deals 111 still. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. I can't really put my finger on why. I feel that they are insignificant to the equation. This is a less efficient design in general, but saves a huge amount of research. 19 Following. I read somewhere that people were debating which one to get. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 1. If you are mostly against shields, use neutron torpedos. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 unless otherwise noted. even if. Members Online. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. RP Flavor Satisfaction. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. If they do use Arc. Assuming they deal their full damage. Also, since they all have a cool down of approximately 8 ticks, average. See above. I feel that they are insignificant to the equation. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Also, since they all have a cool down of approximately 8 ticks, average. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. They ignore shields completly. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. I love the lance weapon and used them throughout all my 1. r/Stellaris. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. So slower fleets with the wrong computers are helpless. thee test between 2 giga opposed (one for plasma, one for MD) is okay. 57 days; Focused Arc Emitter takes 28. Arc Emitter + Cloud Lightning is the combo. Please note that I am rounding numbers, and ignoring carry over damage here. Toggle signature. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Cruisers with after burners can zip around a lot faster and are cost effective. lances are now basically double size, double damage plasma cannons with extra range. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. See above. I want spac to shutter once the titan fires this beam. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. 6 changes. I feel that they are insignificant to the equation. Tachyon, 4 Artillery (the usual meta build with energy/kinetic weapon types swapped) No need to test Giga+Artillery or Tachyon+Launchers. Also, since they all have a cool down of approximately 8 ticks, average. FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. This is just not comparable. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I can't really put my finger on why. In singleplayer you can just mass these, the AI will never counter them. Giga Cannon got nerfed hard because the Neutron Launcher is no longer an L-slot weapon that can be placed on the same ship, and Focused Arc Emitter got nerfed since Armor and Shielding are now partially effective against it. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. I feel that they are insignificant to the equation. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. Apr 1, 2018 @ 11:14pm. Let's take another Battleship, one with the perfect weapons to counter this design. 58 days against the same Battleship above; Giga Cannon takes 27. I use soley this as soon as I can get it - it kills EVERYTHING. 350 To balance Arc Emitters they should add hull point repeatables for late game research. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 patch pretty. Arc needs to do 13200 to kill. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. In singleplayer you can just mass these, the AI will never counter them. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). 60sec. I feel that they are insignificant to the equation. If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. I feel that they are insignificant to the equation. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. Definitely. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Carrier battleships can counter most anything. I feel that they are insignificant to the equation. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always. I can't really put my finger on why. 3 rolled out with a major combat rework. My typical flleet is : 1 titan with aura regen 20 bs carrier : arc emitter, hangar bay, medium missile x3 afterburner 5 artillery : tachyon lance , kinetic , medium missile ( to keep the x3 afterburner) I ilke having that extra alpha strike and armor damage . I actually do run Tachyon Lance + 4 Neutron Launchers quite a bit, not just skipping over the kinetic repeatables but never researching the kinetics at all. 75. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. I would mix in a couple carrier battleships as. The Hangar bow and Broadside stern are incredibly underpowered. 14 daysSpinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. Technology. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Join. I feel that they are insignificant to the equation. Don't bother with Kinetic designs. I can't really put my finger on why. I can't really put my finger on why. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. I can't really put my finger on why. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. . X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. I feel that they are insignificant to the equation. CryptoLasers (Decent to good vs armor, ♥♥♥♥ vs shields) Disruptors (♥♥♥♥ vs armor, good vs shields) Holy Guardians: Titan Laser Arc Emitter (doesn't care about armor or shields) Plasma (Murder vs Armor, total ♥♥♥♥ vs shields) Missiles (Why are these hitting your ships at all?) Enigmatic Observers: Titan Laser Tachyon Lance LasersBusiness, Economics, and Finance. Destroyers are. Arc needs to do 13200 to kill. On 3. The tachyon has 90% armor pen,. The last sentence is basically the Stellaris meta. Please note that I am rounding numbers, and ignoring carry over damage here. Auto-best is not good, it frequently makes completely nonsensical design decisions. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. 2 Ancient Cavitation Collapser 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Torpedo equipped corvettes specifically. Go to Stellaris r/Stellaris. Please note that I am rounding numbers, and ignoring carry over damage here. I tested out different loadouts, including full plasma / tachyon and a carrier mix, and, in around a couple dozen fights, I would always lose at least ~7%. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. I can't really put my finger on why. You only want to. The penalty against armor isn't too bad. 2. Arc Emitters are great if you stack a fleet with them. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Reply. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). #3. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. 23 votes, 22 comments. So having it in the base game would do wonders. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. However, when it comes to the L-slot weapons it's a different story. It's still going to be a bloodbath as FEs have very very good tech. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. With the change to Neutron Launchers, the. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. In singleplayer you can just mass these, the AI will never counter them. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Mixing kinetic and energy is a bad idea because they’re different repeatables. . Feb 25, 2018 @ 7:35am. Please note that I am rounding numbers, and ignoring carry over damage here. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). The Lance also doesn't have minimum range (but the other L-weapons do). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter.